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Tapping into the Gaming Audience: Why Companies Should Focus on Millennials, Gen Z, and Gen Alpha

Aug 7, 2024

3 min read

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As gaming continues to influence the entertainment landscape, companies outside the gaming industry are recognizing the value of engaging Millennial, Gen Z, and Gen Alpha audiences. These consumers are not just active in gaming; they are influential in their purchasing decisions and have significant spending power. Here’s why businesses, even those adjacent to gaming, should prioritize these customer segments.


What Motivates Millennials, Gen Z, and Gen Alpha to Social Gaming


  • Connection Beyond Gameplay: Social gaming offers more than just entertainment; it provides a platform for interaction and community building. For Gen Z and Millennials, 40% say they socialize more in games than in real life, reflecting the shift towards digital spaces for social interactions.

  • Technological Affinity and Access: With 69% of Gen Z and 73% of Gen Alpha preferring gaming on mobile devices, the integration of advanced social features in mobile games meets their tech-savvy expectations and enhances engagement in their peer groups.

  • The Need for Inclusion and Achievement: Gaming mechanics that promote competition and social recognition cater to younger gamers' desire for achievement and inclusion, driving deeper engagement and loyalty.


Potential Market Size & Revenue Growth of These Audiences 


  • Enhanced Brand Engagement: Entertainment and media companies can leverage social gaming platforms to create immersive brand experiences. Virtual concerts or in-game events, for instance, coupled with brand awareness campaigns can attract millions of young gamers worldwide and showcase your brand's connection to the gaming sector.

  • Increased Sales for Retail Brands: Retail brands can capitalize on in-game advertising and partnerships. With 61% of Millennials and 62% of Gen Z making in-app purchases, integrating brand-specific virtual goods can drive sales and brand loyalty.

  • Cross-Platform Opportunities for Consumer Tech: Consumer technology companies can benefit by promoting cross-platform functionalities. By enabling seamless gaming experiences across mobile, PC, and console, companies can capture a larger market share. The global PC and console gaming market is projected to reach US$110 billion by 2025 and both digital & physical consumer tech products could use gaming audiences to harness some of this potential for their own products.


Strategies to Attract and Retain Gaming Audiences


  • Innovative In-Game Advertising: Retail brands and consumer technology companies can utilize in-game advertising to reach young audiences. Placing ads in popular games, sponsoring in-game events, or partnering with large esports competitions can increase brand visibility and engagement. The shift to hybrid monetization models in gaming opens up various advertising opportunities.

  • Virtual Brand Experiences: Entertainment and media companies can host virtual events, such as concerts or movie premieres, within games. This not only attracts gamers but also creates a unique brand experience that fosters loyalty and community.

  • Collaborative Promotions and Partnerships: Partner with popular games to offer exclusive content or items related to your brand. Retail brands can introduce branded virtual goods, while tech companies can offer exclusive tech-related gaming accessories or features.

  • Leverage Social Media and Influencers: Engage with gaming influencers to promote your brand within the gaming community. Influencers can drive brand awareness and credibility, especially when targeting Millennials and Gen Z, who highly value peer recommendations.


Social gaming is not just playing; it's a thriving digital culture that offers vast opportunities for businesses in entertainment, technology, and retail. By understanding and aligning with the motivations and behaviors of millennial and Gen Z gamers, companies can strategically position themselves within this dynamic market segment.


To explore how your company can effectively reach and engage these valuable customer segments, schedule a discovery call or visit us at Sathe Consulting. Let’s strategize how to unlock your brand’s potential in the gaming-adjacent market.


Sources:

  • "40% of Gen Z and Millennials said they socialize more in video games than in the physical world." - Deloitte Survey

  • "The social gaming market’s total revenue is anticipated to grow at a CAGR of 16.01% to reach almost US$76.8 billion." - Maximize Market Research

  • "69% of Gen Z and 73% of Gen Alpha prefer to engage with games on their mobile phones." - Udonis Blog

  • "Nine out of 10 Millennials preferring mobile gaming." - Maf.ad

  • "40% of Millennials chose massively multiplayer online (MMO) games as their favorite genre." - Culturess

  • "44% of Gen Z and 48% of Gen Alpha declare that they engage with games in other ways beyond gameplay." - Udonis Blog

  • "Half of Gen Zers claim they use games to hang out without playing the main game." - Newzoo

  • "The 2022 edition of the League of Legends World Championship was watched by 5.15 million people." - Statista

  • "6% of male teens desire to become esports stars." - Pulse Advertising

  • "Millennials are reported to be the largest untapped demographic for the gaming market." - Fandom

  • "Millennials are the largest untapped market in gaming." - Cynopsis

  • "95% of Millennials and Gen Z claim to play video games in some capacity." - YPulse

  • "71% of 16-24-year-olds and 76% of 12-15-year-olds in the U.K. play games online." - Uswitch

  • "Expanding gaming apps to include PC and console platforms increases user base and introduces new monetization avenues." - Adjust

Aug 7, 2024

3 min read

1

19

0

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